Curriculum Vitae

About / CV

Nicholas Andrew Bull BSc (Hons)

Summary

With 4 and a half years in the games industry, 3 of those working in tools development Nick is currently working as a Tools Programmer at Ubisoft Leamington. He previously spent over 3 and a half years at Rockstar Games based at their Lincoln QA studio, working as a SharePoint Developer for 2 and half years, building tools for their QA teams. He first started there as a Games Tester for GTA V PS3 and Xbox30 DLC content, followed by working on the full versions of GTA V on PS4, Xbox One and PC. He also spent time working out of their San Diego studio helping with the release of the PC version.

Nick also worked for Bluebox UK, a midlands based web development company, by starting out updating current clients website to match the new creative and fixing any issues that there might be with the website, to developing web sites from scratch after the creative and design phase has been agreed upon. Nick was also responsible for creating the weekly emails for some clients, which would include the writing on the email, to the setting up of the vouchers or offers on products that go with that email.

Nick is also a published researcher having had his publication: "Designing Pervasive Games That Play with the Social Rules of Built Environments", published at the Advancements in Computer Entertainment 2013 conference

“Designing Pervasive Games That Play with the Social Rules of Built Environments” was a paper written based on his university dissertation "Building and Evaluating a Pervasive Game for Challenging Environments" about designing a pervasive game with mechanics that are specifically in opposition with, or disruptive of, social rules of the environment in which they are played, have unique potential to provide interesting, provocative experiences for players. The paper explores this concept through the design and evaluation of an experimental game prototype, “Shhh!”, inspired by the juvenile game “Bollocks”, and implemented on Android mobile devices, which challenges players to make loud noises in libraries.

Nick Bull also builds games and software in his own time to showcase and enhance his skills. One of the games created was a spaceship shooter game built in the Unity game engine dubbed "Attack of the RGB", based on the old arcade classic games, for PC.

Skills & Expertise

Programming Languages

  • C#
  • C++
  • Android
  • JavaScript
  • Visual Basic
  • ASP
  • HTML
  • CSS

Source Control

  • Perforce
  • GitHub

Database

  • SQL Server
  • MySQL

Game Engines

  • Unity
  • Unreal

IDE

  • Visual Studio
  • Eclipse
  • Android Studio

Office Tools

  • Word
  • Excel
  • Outlook
  • Project
  • IIS Manager
  • Jira

Other

  • WPF
  • MVVM
  • Prism
  • Silverlight
  • Telerik
  • OpenGL
  • Nvidia PhysX

Education

2010 - 2013:
  • BSc (Hons), Games Computing, University of Lincoln, United Kindgom
    • Grade: 2:1
    • Dissertation: Building and Evaluating a Pervasive Game for Challenging Environments - Honors
2008 - 2010:
  • BTEC National Diploma for IT Practitioners, Software and Games Development, Worecster College of Technology, United Kindgom
    • Grade: Distinction Distinction Merit

Career

2017 - Present
2014 - 2017
  • Rockstar Lincoln
    • SharePoint Developer : Jun 2015 - Oct 2017
    • Games Tester : Jan 2014 - Jun 2015
2013
  • BlueBox
    • Assistant Web Developer : Jun 2013 - Dec 2013

Publications

2013:

Press

2013:

Hobbies

  • Playing video games, fitness, rock climbing, pool, squash and golf
  • Listening to music and playing the guitar
  • Coding and developing games in my free time